Here's the NInput class, in which you can see how to process input. This class is different from The Hazy Mind class in some things like you can read the scroll wheel value etc... Suite it to your needs :)
http://paste.lisp.org/display/40867
The way you use the class: first, create a new object:
NInput input = new NInput();
input.Initialize();
and everytime the frame is updated call
input.Updat(gameTime);
To check for keys:
input.Keys.Contains(Keys.A);
for mouse buttons
input.MouseButtons[0] - left mouse button
input.MouseButtons[1] - middle mouse button
input.MouseButtons[2] - right mouse button
e.g. if (input.MouseButtons[0] == ButtonState.Pressed)
:)
Also, I forgot to mention, set the ViewportCenterX and ViewportCenterY to WindowWidth / 2 and WindowHeight / 2